Pixactly — a pixel-dimension estimation game
Draw a rectangle to match a target width and height by eye, then review your accuracy across five rounds.

The Bézier Game is a Method of Action learning game for getting comfortable with the pen tool. Rather than watching a long lesson, you work directly with a path: place anchor points, pull control handles, and try to reproduce a target shape accurately. It makes a practical warm-up before vector design work. The introductory stages demonstrate the basic movements and gradually introduce curve construction. Later tasks become more demanding and limit the number of available nodes. This encourages clean, economical geometry instead of placing another point at every small change in an outline. After a stage, you can compare the number of nodes used with the available budget and an ideal solution. That feedback helps reveal unnecessary anchors and makes the relationship between handle direction, handle length, and curve shape easier to understand through practice. Keyboard shortcuts support undo, redo, clearing a stage, angle snapping, and unlinking control handles. The game explicitly requires a keyboard and a mouse or trackpad. Its desktop interaction is not intended for phone play; mobile visitors are directed toward another Method of Action game. Access is free, with no account or installation required, and optional donations support the project. This is a focused skills exercise rather than a production editor for exporting finished artwork. It suits beginners and designers who want more confidence building smooth, efficient vector paths.
The game is free to play. No blanket license for reusing its graphics or code was found on the reviewed pages. Method of Action credits its early games to the collaboration of Mark MacKay and María Munuera; licenses for other project products do not automatically apply here.
Check the creator’s current terms before using this resource.