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Branding Fiction: How Imaginary Brands Become Believable

Lorenzo Bernini’s book explores the visual identities of companies in films, television and video games, and the details that make their worlds feel familiar.

Updated

The front cover and a stack of Branding Fiction books by Lorenzo Bernini, published by CAPSLOCK.

A logo on an office sign, a drinks label or an airline name can feel familiar even when we have only encountered it on screen. Lorenzo Bernini’s Branding Fiction explores invented brands and how their visual language helps us believe in the worlds of films, television series and video games.

Published by CAPSLOCK in 2025, the book builds on Fictional Brands Archive, an online collection created by the Milan-based designer and 3D artist. Across five chapters, it brings together research, interviews and visual references to examine the identities of imaginary companies and institutions.

A stack of grey Branding Fiction books with Lorenzo Bernini and CAPSLOCK printed on the spines.
Branding Fiction: the title, author and publisher on the book spines. Book by Lorenzo Bernini. Published by CAPSLOCK.

The spreads shown here feature Dunder Mifflin from The Office, E Corp from Mr. Robot, Duff Beer from The Simpsons, and AFC Richmond and Dubai Air from Ted Lasso. ACME, Umbrella Corporation and US Robotics appear alongside them. Each entry places a logo next to information about its fictional setting and examples of where the identity appears.

A Branding Fiction spread showing the logos and visual identities of Dunder Mifflin and E Corp.
Dunder Mifflin and E Corp on pages 130–131 of Branding Fiction. Book by Lorenzo Bernini. Published by CAPSLOCK.

Seeing these brands on a page creates an opportunity to slow down. Signs, documents, clothing, packaging and screens can be examined side by side. Repeated names and symbols begin to suggest an organisation with its own habits, rules and history, extending beyond a single scene.

A Branding Fiction spread showing the logos and visual identities of Dubai Air and Duff Beer.
Dubai Air and Duff Beer on pages 128–129 of Branding Fiction. Book by Lorenzo Bernini. Published by CAPSLOCK.

The selection also invites comparisons between very different visual personalities. Dunder Mifflin’s everyday office setting, E Corp’s corporate presence and Duff Beer’s recognisable packaging belong to distinct narrative worlds. In each case, design contributes to our impression of the organisation before we consciously stop to examine it.

A Branding Fiction spread showing the logos and visual identities of ACME and AFC Richmond.
ACME and AFC Richmond on pages 102–103 of Branding Fiction. Book by Lorenzo Bernini. Published by CAPSLOCK.

For designers, these examples offer a useful way to revisit familiar tools: naming, typography, colour, symbols and consistency across applications. They also raise practical questions. Which details make an organisation believable? What gives it a particular character? How does a brand’s meaning change with its surroundings?

A Branding Fiction spread showing the logos and visual identities of Umbrella Corporation and US Robotics.
Umbrella Corporation and US Robotics on pages 192–193 of Branding Fiction. Book by Lorenzo Bernini. Published by CAPSLOCK.

Branding Fiction brings attention back to details that often sit behind the main action. Those details help imaginary companies stay in our memory and make a story’s world feel as though it continues beyond the edge of the frame.

Book by Lorenzo Bernini. Published by CAPSLOCK.

Branding Fiction at CAPSLOCK · Fictional Brands Archive

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